// initialize the launcher
var path = new MinecraftPath();
var launcher = new MinecraftLauncher(path);
// add event handlers
launcher.FileProgressChanged += (sender, args) =>
{
Console.WriteLine($"Name: {args.Name}");
Console.WriteLine($"Type: {args.EventType}");
Console.WriteLine($"Total: {args.TotalTasks}");
Console.WriteLine($"Progressed: {args.ProgressedTasks}");
};
launcher.ByteProgressChanged += (sender, args) =>
{
Console.WriteLine($"{args.ProgressedBytes} bytes / {args.TotalBytes} bytes");
};
// get all versions
var versions = await launcher.GetAllVersionsAsync();
foreach (var v in versions)
{
Console.WriteLine(v.GetVersionType());
Console.WriteLine(v.Name);
}
// install and launch the game
await launcher.InstallAsync("1.20.6");
var process = await launcher.BuildProcessAsync("1.20.6", new MLaunchOption
{
Session = MSession.CreateOfflineSession("Gamer123"),
MaximumRamMb = 4096
});
process.Start();
Explaination
var path = new MinecraftPath();
var launcher = new MinecraftLauncher(path);
Create Minecraft directory structure and initialize launcher instance. You can change the path and directory structure. See Minecraft Path and MinecraftLauncherParameters
await launcher.InstallAsync("1.20.4");
var process = await launcher.BuildProcessAsync("1.20.4", new MLaunchOption
{
Session = MSession.CreateOfflineSession("Gamer123"),
MaximumRamMb = 4096
});
process.Start();
Install the game and build the game process and return it. See Launch Options for more launch options.
More Methods
Get all files to launch the version
// by version name
IEnumerable<GameFile> files = await launcher.ExtractFiles("1.20.4", cancellationToken);
// by IVersion
IVersion version = await launcher.GetVersionAsync("1.20.4", cancellationToken);
IEnumerable<GameFile> files = await launcher.ExtractFiles(version, cancellationToken);
Scan files and download any files that need to be downloaded
// report install progress to launcher.FileProgressChanged, launcher.ByteProgressChanged
await launcher.InstallAsync("1.20.4", cancellationToken); // by version name
await launcher.InstallAsync(version, cancellationToken); // by IVersion
// report install progress to fileProgress, byteProgress
await launcher.InstallAsync("1.20.4", fileProgress, byteProgress, cancellationToken); // by version name
await launcher.InstallAsync(version, fileProgress, byteProgress, cancellationToken); // by IVersion
Build game process
// by version name
Process process = await launcher.BuildProcessAsync("1.20.4", new MLaunchOption(), cancellationTokene);
// by IVersion
IVersion version = await launcher.GetVersionAsync("1.20.4", cancellationToken);
Process process = launcher.BuildProcess(version, new MLaunchOption());