Downloader

Download game files

Downloaders should inherit IDownloader class. Currently, there are only two downloader, SequenceDownloader and AsyncParallelDownloader. AsyncParallelDownloader is default downloader.

IDownloader

public event DownloadFileChangedHandler ChangeFile;

When the file being downloaded changes. See Event Handling.

public event ProgressChangedEventHandler ChangeProgress;

When the progress of the file currently being downloaded changes. See Event Handling.

public Task DownloadFiles(DownloadFile[] files);

Download all files.

SequenceDownloader

Download files sequentially.

AsyncParallelDownloader

Download files in parallel. In this class, The progress of ChangeProgress means (received bytes) / (the sum of the byte sizes of All files to download) * 100

Constructors

public AsyncParallelDownloader()

Same as new AsyncParallelDownloader(10)

public AsyncParallelDownloader(int parallelism)

Limit the max number of parallelism.

Example

var launcher = new CMLauncher(new MinecraftPath());

// Use SequenceDownloader
launcher.Downloader = new SequenceDownloader();

// Use AsyncParallelDownloader with limiting max parallelism number to 5
launcher.Downloader = new AsyncParallelDownloader(5);

Make custom downloader

Make implementation of IDownloader.

DownloadFile class

Represent file that requires to be downloaded.

Properties

Type

Type: MFile Event Handling

Name

Type: string

Path

Type: string

Url

Type: string

Size

Type: long

AfterDownload

Type: Func<Task>[]

The list of work to do after download was completed.

Methods

Equals(object obj)

Return true if Path property is same.

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