Minecraft Path

Represents minecraft directory path and structure.

You can customize Minecraft game directory path and structure where all game files is stored.

Example

Initialize CMLauncher with custom Minecraft path and default directory structure.

// initialize launcher with the specific path
MinecraftPath myPath = new MinecraftPath("./games");
CMLauncher launcher = new CMLauncher(myPath);

// myPath.BasePath : ./games
// myPath.Library : ./games/libraries
// myPath.Resource : ./games/resources
// myPath.Versions : ./games/versions
// myPath.GetVersionJarPath("1.16.5") : ./games/versions/1.16.5/1.16.5.jar
// myPath.GetIndexFilePath("1.16.5") : ./games/assets/indexes/1.16.5.json

Default directory path

You can get default game directory path using MinecraftPath.GetOSDefaultPath(), or create new instance of MinecraftPath without any arguments.

Default Minecraft path is:

  • Windows: %appdata%.minecraft

  • Linux: $HOME/.minecraft

  • macOS: $HOME/Library/Application Support/minecraft

Default directory structure

Root directory : MinecraftPath.BasePath
 | - assets : MinecraftPath.Assets
 |    | - indexes
 |    |    | - {asset id}.json : MinecraftPath.GetIndexFilePath(assetId)
 |    | - objects : MinecraftPath.GetAssetObjectPath(assetId)
 |    | - virtual
 |         | - legacy : MinecraftPath.GetAssetLegacyPath(assetId)
 |
 | - libraries : MinecraftPath.Library
 | - resources : MinecraftPath.Resource
 | - runtime : MinecraftPath.Runtime
 | - versions : MinecraftPath.Versions
      | - {version name}
            | - {version name}.jar : MinecraftPath.GetVersionJarPath("version_name")
            | - {version name}.json : MinecraftPath.GetVersionJsonPath("version_name")
            | - natives : MinecraftPath.GetNativePath("version_name")

Make custom directory structure

There are two ways to make custom directory structure.

All paths are stored as absolute paths, even when a relative path is passed.

Set properties

Set path properties to what you want. All properties (Libraries, Versions, etc) are described in

MinecraftPath myPath = new MinecraftPath();
myPath.Libraries = "./commons/libs";
myPath.Versions = "./commons/versions";
myPath.Assets = MinecraftPath.GetOSDefaultPath() + "/assets";

Inheritence

When receiving a relative path as an argument, make sure to convert it to an absolute path and store it.

Create derived class of MinecraftPath, and override methods. Each methods (CreateDirs, NormalizePath, etc) are described in .

class MyMinecraftPath : MinecraftPath
{
    public MyMinecraftPath(string p)
    {
        BasePath = NormalizePath(p);

        Library = NormalizePath(BasePath + "/libs");
        Versions = NormalizePath(BasePath + "/vers");
        Resource = NormalizePath(BasePath + "/resources");

        Runtime = NormalizePath(BasePath + "/java");
        Assets = NormalizePath(BasePath + "/assets");

        CreateDirs();
    }

    public override string GetVersionJarPath(string id)
        => NormalizePath($"{Versions}/{id}/client.jar");
    
    public override string GetVersionJsonPath(string id)
        => NormalizePath($"{Versions}/{id}/client.json");

    public override string GetAssetObjectPath(string assetId)
        => NormalizePath($"{Assets}/files");
}

API References

Constructors

public MinecraftPath()

Initialize instance with default path. Same as new MinecraftPath(MinecraftPath.GetOSDefaultPath()).

public MinecraftPath(string p)

Initializze instance with the specific path, p. Call Initialize(p) and CreateDirs().

Properties

Properties

BasePath

Type: string

Root directory path

Assets

Type: string

Library

Type: string

Versions

Type: string

Runtime

Type: string

The default download path of MJava

Resource

Type: string

Old minecraft versions use this path as Assets directory.

Methods

Methods

public void CreateDirs()

Create BasePath, Assets, Library, Versions, Runtime, Resouce directory.

public virtual string GetIndexFilePath(string assetId)

Get asset index file path.

public virtual string GetAssetObjectPath(string assetId)

Get asset object directory path.

public virtual string GetAssetLegacyPath(string assetId)

Get asset legacy directory path.

public virtual string GetVersionJarPath(string id)

Get client jar path.

public virtual string GetVersionJsonPath(string id)

Get client json path.

public virtual string GetNativePath(string id)

Get native directory path. Native dll files will be stored here.

protected static string Dir(string path)

Normalize path and create directory.

protected static string NormalizePath(string path)

Normalize path. Convert relative path to absolute path and replace invalid directory separator. (In windows, replace / to \)

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