To connect to online-mode server, you should obtain player's session data. The game session data contains player's username, UUID, and accessToken.
There are some ways to obtain game session:
After obtaining a session data, you should set the MLaunchOption.Session
property to an MSession
instance. Launch Options
MSession API Refernces
Constructors
public MSession()
Creates an empty session.
public MSession(string username, string accesstoken, string uuid)
Creates an MSession with the specified Username, AccessToken, and UUID properties.
Properties
Username
Type: string
UUID
Type: string
AccessToken
Type: string
ClientToken
Type: string
Methods
public bool CheckIsValid()
Return true if Username
, AccessToken
, UUID
is not null or empty.
public static MSession GetOfflineSession(string username)
Creates a new MSession and returns it. Username=username
, AccessToken="access_token"
, UUID="user_uuid"
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